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Author Topic: Left4Dead  (Read 5437 times)
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b.ho
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« Reply #210 on: January 25, 2009, 02:44:14 PM »

they just patched the melee glitch
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ariel
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« Reply #211 on: January 28, 2009, 10:30:35 AM »

this should make the bat out of hell runs more interesting
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[UCD]Waffle!
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<3


« Reply #212 on: January 28, 2009, 11:57:13 AM »

what was the melee glitch?
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b.ho
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« Reply #213 on: January 28, 2009, 04:37:06 PM »

what was the melee glitch?

keyboard actions: melee w/ gun 1, quick switch, melee w/ gun 2, quick switch, melee w/ gun 1, etc. so it bypasses the complete melee animation.
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Mongoose
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SO CASH


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« Reply #214 on: January 28, 2009, 04:51:41 PM »

what was the melee glitch?

keyboard actions: melee w/ gun 1, quick switch, melee w/ gun 2, quick switch, melee w/ gun 1, etc. so it bypasses the complete melee animation.
f*** ur glitch
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[UCD]Waffle!
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« Reply #215 on: January 29, 2009, 11:14:59 AM »

what was the melee glitch?

keyboard actions: melee w/ gun 1, quick switch, melee w/ gun 2, quick switch, melee w/ gun 1, etc. so it bypasses the complete melee animation.

Oh I knew about that. Except I did it by scrolling through my weapons with my scroll wheel and mashing right click, lets you move around easier and melee faster. I was a f***ing melee train.
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b.ho
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« Reply #216 on: February 05, 2009, 12:00:40 AM »

bam and watch it!




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Labyrinthine
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Abuya?!?


« Reply #217 on: February 05, 2009, 06:41:43 AM »

First one was alright, second was pretty meh
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alphadecka
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« Reply #218 on: February 05, 2009, 08:09:01 PM »

i hated the first one.
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ikonoclast
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« Reply #219 on: February 05, 2009, 09:47:46 PM »

agreed.
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Labyrinthine
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Abuya?!?


« Reply #220 on: February 06, 2009, 12:12:26 AM »

Valve announced the DLC, which they are now calling an expansion pack

Looks like it introduces a new mutliplayer mode and releases the two campaigns not available for versus for versus (which is already possible with a few small tweaks)

Seriously, seriously weak.
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Mongoose
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« Reply #221 on: February 06, 2009, 08:58:54 AM »

I blame ms forcing devs to charge for virtually any download placed on live.
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logicaL!
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« Reply #222 on: February 06, 2009, 10:01:00 AM »

I blame ms forcing devs to charge for virtually any download placed on live.
They just have to do what Criteron is doing. Instead of releasing it as separate "DLC," just make it a patch. They've added more Free Content to Burnout, than any other game available.
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ikonoclast
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« Reply #223 on: February 06, 2009, 11:14:29 AM »

I blame ms forcing devs to charge for virtually any download placed on live.
They just have to do what Criteron is doing. Instead of releasing it as separate "DLC," just make it a patch. They've added more Free Content to Burnout, than any other game available.

L4D hasn't been patched yet on the 360. Every exploit... so much fun.
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All animals are equal, but some animals are more equal than others.
b.ho
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« Reply #224 on: February 06, 2009, 02:33:05 PM »

I blame ms forcing devs to charge for virtually any download placed on live.
They just have to do what Criteron is doing. Instead of releasing it as separate "DLC," just make it a patch. They've added more Free Content to Burnout, than any other game available.

L4D hasn't been patched yet on the 360. Every exploit... so much fun.

so the elevator one still works? and the hunter bypassing the safe room? lawl great times
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